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- CPE Vendor: cpe:/:valvesoftware
Vuln ID | Summary | CVSS Severity |
---|---|---|
CVE-2023-38312 |
A directory traversal vulnerability in Valve Counter-Strike 8684 allows a client (with remote control access to a game server) to read arbitrary files from the underlying server via the motdfile console variable. Published: October 15, 2023; 3:15:09 PM -0400 |
V3.1: 7.5 HIGH V2.0:(not available) |
CVE-2023-35855 |
A buffer overflow in Counter-Strike through 8684 allows a game server to execute arbitrary code on a remote client's machine by modifying the lservercfgfile console variable. Published: June 19, 2023; 12:15:11 AM -0400 |
V3.1: 9.8 CRITICAL V2.0:(not available) |
CVE-2023-30382 |
A buffer overflow in the component hl.exe of Valve Half-Life up to 5433873 allows attackers to execute arbitrary code and escalate privileges by supplying crafted parameters. Published: May 23, 2023; 5:15:09 PM -0400 |
V3.1: 7.3 HIGH V2.0:(not available) |
CVE-2021-30481 |
Valve Steam through 2021-04-10, when a Source engine game is installed, allows remote authenticated users to execute arbitrary code because of a buffer overflow that occurs for a Steam invite after one click. Published: April 10, 2021; 3:15:11 PM -0400 |
V3.1: 9.0 CRITICAL V2.0: 6.0 MEDIUM |
CVE-2020-6017 |
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution. Published: December 03, 2020; 9:15:11 AM -0500 |
V3.1: 9.8 CRITICAL V2.0: 7.5 HIGH |
CVE-2020-6018 |
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution. Published: December 01, 2020; 8:15:12 PM -0500 |
V3.1: 9.8 CRITICAL V2.0: 7.5 HIGH |
CVE-2020-6016 |
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution. Published: November 18, 2020; 10:15:13 AM -0500 |
V3.1: 9.8 CRITICAL V2.0: 10.0 HIGH |
CVE-2020-6019 |
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles inlined statistics messages in function CConnectionTransportUDPBase::Received_Data(), leading to an exception thrown from libprotobuf and resulting in a crash. Published: November 13, 2020; 11:15:18 AM -0500 |
V3.1: 7.5 HIGH V2.0: 5.0 MEDIUM |
CVE-2020-15530 |
An issue was discovered in Valve Steam Client 2.10.91.91. The installer allows local users to gain NT AUTHORITY\SYSTEM privileges because some parts of %PROGRAMFILES(X86)%\Steam and/or %COMMONPROGRAMFILES(X86)%\Steam have weak permissions during a critical time window. An attacker can make this time window arbitrarily long by using opportunistic locks. Published: July 04, 2020; 9:15:10 PM -0400 |
V3.1: 7.8 HIGH V2.0: 7.2 HIGH |
CVE-2020-12242 |
Valve Source allows local users to gain privileges by writing to the /tmp/hl2_relaunch file, which is later executed in the context of a different user account. Published: April 27, 2020; 11:15:12 AM -0400 |
V3.1: 7.8 HIGH V2.0: 7.2 HIGH |
CVE-2020-9005 |
meshsystem.dll in Valve Dota 2 through 2020-02-17 allows remote attackers to achieve code execution or denial of service by creating a gaming server with a crafted map, and inviting a victim to this server. A GetValue call is mishandled. Published: February 17, 2020; 8:15:11 AM -0500 |
V3.1: 7.8 HIGH V2.0: 6.8 MEDIUM |
CVE-2020-7952 |
rendersystemdx9.dll in Valve Dota 2 before 7.23f allows remote attackers to achieve code execution or denial of service by creating a gaming server and inviting a victim to this server, because a crafted map is affected by memory corruption. Published: January 27, 2020; 12:15:12 PM -0500 |
V3.1: 7.8 HIGH V2.0: 6.8 MEDIUM |
CVE-2020-7951 |
meshsystem.dll in Valve Dota 2 before 7.23e allows remote attackers to achieve code execution or denial of service by creating a gaming server and inviting a victim to this server, because a crafted map is affected by memory corruption. Published: January 27, 2020; 12:15:12 PM -0500 |
V3.1: 7.8 HIGH V2.0: 6.8 MEDIUM |
CVE-2020-7950 |
meshsystem.dll in Valve Dota 2 before 7.23f allows remote attackers to achieve code execution or denial of service by creating a gaming server and inviting a victim to this server, because a crafted map is mishandled during a vulnerable function call. Published: January 27, 2020; 12:15:12 PM -0500 |
V3.1: 7.8 HIGH V2.0: 6.8 MEDIUM |
CVE-2020-7949 |
schemasystem.dll in Valve Dota 2 before 7.23f allows remote attackers to achieve code execution or denial of service by creating a gaming server and inviting a victim to this server, because a crafted map is mishandled during a GetValue call. Published: January 27, 2020; 12:15:12 PM -0500 |
V3.1: 7.8 HIGH V2.0: 6.8 MEDIUM |
CVE-2019-17180 |
Valve Steam Client before 2019-09-12 allows placing or appending partially controlled filesystem content, as demonstrated by file modifications on Windows in the context of NT AUTHORITY\SYSTEM. This could lead to denial of service, elevation of privilege, or unspecified other impact. Published: October 04, 2019; 4:15:11 PM -0400 |
V3.1: 7.8 HIGH V2.0: 7.2 HIGH |
CVE-2019-15943 |
vphysics.dll in Counter-Strike: Global Offensive before 1.37.1.1 allows remote attackers to achieve code execution or denial of service by creating a gaming server and inviting a victim to this server, because a crafted map is mishandled during a memset call. Published: September 19, 2019; 8:15:10 AM -0400 |
V3.1: 8.8 HIGH V2.0: 6.8 MEDIUM |
CVE-2019-15944 |
In Counter-Strike: Global Offensive before 8/29/2019, community game servers can display unsafe HTML in a disconnection message. Published: September 05, 2019; 4:15:11 PM -0400 |
V3.1: 5.3 MEDIUM V2.0: 5.0 MEDIUM |
CVE-2019-15316 |
Valve Steam Client for Windows through 2019-08-20 has weak folder permissions, leading to privilege escalation (to NT AUTHORITY\SYSTEM) via crafted use of CreateMountPoint.exe and SetOpLock.exe to leverage a TOCTOU race condition. Published: August 21, 2019; 4:15:12 PM -0400 |
V3.0: 7.0 HIGH V2.0: 6.9 MEDIUM |
CVE-2019-15315 |
Valve Steam Client for Windows through 2019-08-16 allows privilege escalation (to NT AUTHORITY\SYSTEM) because local users can replace the current versions of SteamService.exe and SteamService.dll with older versions that lack the CVE-2019-14743 patch. Published: August 21, 2019; 4:15:12 PM -0400 |
V3.0: 7.8 HIGH V2.0: 7.2 HIGH |